Wednesday, May 23, 2012

Software and IT Partner News

By SuperUser Account on 1/6/2012 9:16 AM

 By Fred Schruers at TheWrap

In the constant game of thrones that is the Silicon Valley tech giants’ battle for dominance, 2012 could be the year that Microsoft comes back from exile.

Having lost its beat about a decade ago, the software giant has more recently been plotting an aggressive grab for territory. 

And it's getting back in the game with actual innovation.

Flush with capital from its steady core businesses of software and servers, the company has been quietly busy with research and development in recent months and years.

The results are showing.

>> Windows 8, expected to come out in February in beta, is meant to operate at the heart of a Microsoft-wide ecosystem, one that bids to challenge Apple’s intuitive array of linked devices and functions. In introducing 8 at a developer's conference in Anaheim in September, Microsoft CEO Steve Ballmer (pictured) was expansive, promising, "If Windows 8 is Windows re-imagined, we're also in the process of re-imagining Microsoft."

>> The X Box 360’s upgrade, via an improved dashboard and the Kinect add-on, is ahead of the pack as a user-friendly voice- and gesture-controlled device and stoking enthusiasm not only among the early adopters and tech geek websites but on Wall Street. With its inviting user interface, it set a record for Black Friday weekend console sales.

By SuperUser Account on 12/12/2011 8:28 AM

By Vito Pilieci, Postmedia News

OTTAWA - Microsoft Corp. rolled out the new dashboard for its Xbox 360 console on Wednesday, bringing mainstream television programming to millions of Canadian Xbox owners.

 
Click to Enlarge
Getty Images
The Microsoft logo is seen at the XBOX 360 booth during the Electronic Entertainment Expo in Los Angeles, Calif. Microsoft Corp. has just rolled out the new dashboard for its Xbox 360 console.

The company, which has partnered with cable providers in other countries, announced Monday that the Rogers On Demand service, LeafsTV and DisneyXD will all be offering TV content to viewers through the Xbox 360 gaming console.

The initiative is another push by Microsoft to make the Xbox gaming console the heart of entertainment systems. The console has allowed users to play video games and DVDs since it was initially released in 2005.

It was updated early on to allow users to play music and movies stored on a nearby computer. In more recent years, Microsoft has added Facebook connectivity, Netflix and Internet radio to be streamed over the device. The announcement marks the first time the console has streamed TV shows from major networks and providers into the living rooms of Canadian consumers.

"It's been a passion in terms of how we've been evolving the Xbox platform," said Glenn Purkis, Microsoft Canada Xbox Live manager.

 

By SuperUser Account on 5/5/2011 11:30 AM
Microsoft employee Larry Venter, a native South African, had a hunch that Kinect for Xbox 360 could help the children at a rural school in his hometown get excited about learning English and that gaming could help in the fight against widespread illiteracy.
 

REDMOND, Wash. – May 5, 2011 – A story that began with a mischievous Icelandic volcano has ended happily with South African schoolchildren using Kinect for Xbox 360 to learn English.

The Icelandic volcano Eyjafjallajökull was causing chaos a year ago when its ash cloud stranded travelers all over Europe and beyond, including employee Larry Venter, who was vacationing in his native South Africa.

Watch a video about an innovative new use for Kinect—using the controller-free gaming device for Xbox 360 in the classroom to engage young learners. Children at Lakeside Park Primary school in South Africa are using Kinect to help learn English.
 

"It turned out not to be a tragedy," said Venter, a senior director for Microsoft Retail Solutions. Venter's friend Yunus Kirsten used the extra time to take Venter on an unplanned tour of an area primary school that he leads.

Venter had mixed feelings about what he saw at the school in Vryheid, a small town in the eastern KwaZulu-Natal province of South Africa. There, children are taught English and their local language, Zulu, until the fourth grade, after which they are taught solely in English. Most children at the school—called Lakeside Park Primary school—are poor and have few English-learning resources at home. As a result, literacy acquisition is a real challenge. The language the children spoke when they played (the language spoken during play is a main indicator of how effective language learning is) was not English, but Zulu.

Lessons and languages are more likely to sink in for young learners (like this one at Lakeside Park Primary school in South Africa) when the children are engaged and having fun, said Larry Venter, a senior director for Microsoft Retail Solutions.
Lessons and languages are more likely to sink in for young learners (like this one at Lakeside Park Primary school in South Africa) when the children are engaged and having fun, said Larry Venter, a senior director for Microsoft Retail Solutions.
Click for larger image. 

"They have no one at home to help them with their homework or to help teach them English," Venter said. "Only 53 percent of children who start schooling in South Africa will finish it, and most of that is a result of poor education in the foundation phase."

At the same time, Venter saw that Kirsten, the headmaster of Lakeside Park Primary school, and the teachers were relentlessly trying to find ways to help the children learn.

 

By SuperUser Account on 1/26/2011 10:33 AM

By Alex Thayer, PartnerPoint Contributing Writer

The business of digital games is booming. Sales are estimated to exceed $70 billion by 2015, and the potential for growth is better than ever given the strength of the console and online gaming markets. But like all software products, digital games must be localized for different markets around the world, a process that can be costly without the right approach, knowledge, and expectations. Without specific knowledge about how to localize games and capitalize on the huge worldwide market, your entry into that market will be far less likely to turn a profit.
 
What is localization, exactly? Localization is the process of modifying a product, solution, or service for a specific culture, locale, language, country, or community. Localization is a strategic process that requires a great deal of planning and active management to complete in a successful manner. As the Internet and digital technology have changed the ways in which companies interact with clients, and the ways in which countries interact with each other, localization has become an area of specialization for members of the technical and professional communication and software development industries. Large software companies increasingly regard localization as an essential activity; localization managers who guide the process of making a software application usable for different cultures are a growing component of the workforce.
By SuperUser Account on 1/6/2011 9:15 AM
 Xbox Momentum Rolls On: Xbox, Kinect Help Microsoft Connect with Consumers
New Kinect-enabled entertainment experiences, new Xbox LIVE game and entertainment experiences, and huge sales figures led the Xbox team’s announcements at the 2011 Consumer Electronics Show and point to ongoing momentum for Microsoft’s Interactive Entertainment Business.
 

LAS VEGAS – Jan. 6, 2011 – The sales figures released at the 2011 Consumer Electronics Show made it official: Kinect has connected with consumers.

Over the past two months consumers have snatched up Kinect almost as quickly as retailers have stocked the shelves, according to sales figures Microsoft reported Wednesday at 2011 CES. Since its release on Nov. 4, more than eight million Kinect sensors have been sold. That figure easily outdistances the five million unit forecast the company had predicted to sell during the sensor’s first 60 days.

Kinect for Xbox 360 was a big hit with consumers over the 2010 holiday season, with eight million sensors sold over a 60-day period.
Kinect for Xbox 360 was a big hit with consumers over the 2010 holiday season, with eight million sensors sold over a 60-day period.
Click for high-res version. 

The wild ride to close out 2010 capped the “biggest year ever” for Xbox, said David Dennis, group public relations manager for Xbox. Over the holiday season, console sales for the Xbox 360 hit 50 million. It also was the No. 1-selling console in North America over the past six months. Meanwhile, the Xbox LIVE community continued to grow strongly overall in 2010, adding a new member every two seconds. Xbox LIVE now has more than 30 million active members.

Dennis said the announcements made at CES, including new Kinect-enabled entertainment experiences and new Xbox LIVE gaming titles, signal that the momentum behind Xbox should continue through 2011.

“It used to be you would go buy this piece of plastic and put it under your TV, and five years later it’s the exact same thing that you bought at the store,” he said. “I think Microsoft has shown the ability to innovate and bring new experiences like Kinect as well as Netflix, Hulu, and ESPN, all leveraging Xbox LIVE, to continue to reinvent what you think of as the Xbox. You turn it on, and we continue to update it, keep it fresh, and bring new features.”

Kinect Transforms Entertainment in the Living Room

Kinect is a prime example of how natural user interface (NUI) is transforming gaming by making it more social and approachable than anyone ever thought was possible, but it’s just the beginning, Dennis said. Several CES announcements showed how Microsoft will take Kinect’s controller-free experience beyond gaming and into entertainment throughout the year. This spring, for example, Xbox LIVE Gold subscribers will be able to use Kinect to control Netflix on Xbox LIVE. Viewers will be able to pause, rewind, and fast-forward streaming movies with only their voice or gestures.

 

By SuperUser Account on 12/3/2010 10:02 AM

How Kinect could apply to art, education, health and other domains.

by Alex Howard @digiphile 

Kinect
Kinect for Xbox 360. Image courtesy Microsoft/Xbox press kit.

I recently had the opportunity to put Microsoft's Kinect to the test. While the device may prove to be a financial success (it seems well on its way), my takeaway was all about sense, not dollars.

For the first time in my adult life, I played a video game with one of my parents and we both enjoyed the experience. The parent in question was able to interact with the set-top box without navigating a dozen different buttons on complicated controllers, and even a broken right arm was no barrier to changing songs, avatars or settings.

By SuperUser Account on 11/29/2010 11:51 AM

By Chris Foresman

Microsoft's partnership with ESPN to bring streaming sports to the Xbox 360 may be the tip of a streaming video iceberg. According to sources speaking to Reuters, the company is working on deals to launch a subscription service to stream video content to Windows PCs or devices such as the Xbox 360. 

Microsoft has proposed a few different ways that its service could work in its pitch to content providers. One would have Microsoft acting as a "virtual cable operator," streaming video in exchange for a monthly fee. Another would use the Xbox to enable existing cable subscribers to stream content with "enhanced interactivity." A third option would allow viewers to subscribe to channels separately—the "à la carte" option that most cable companies have fought against despite consumer demand and pressure from the FCC.

Microsoft's push comes rather late in the game, as rivals such as Apple, Netflix, and Hulu have been working on similar services for the last few years. While both Hulu and Netflix have recently launched streaming-only subscription services, content providers have so far balked at Apple's similar subscription proposal. And most providers have blocked the recently launched Google TV based devices from accessing streaming content from their respective websites.

 

By SuperUser Account on 11/25/2010 2:35 PM
XboxKinect.jpg 
A great gift for any gamer in your life, the Xbox 360 will make whoever recieves this gift very happy -- especially when they see it comes with a Kinect sensor.

The Microsoft Store is offering special holiday prices on the bundles. Choose from three options:

  • You can get an Xbox 360 Slim 4GB Gaming Console with Kinect Sensor Accessory and Adventures Game for $269.99 with free shipping after Coupon Code: TNSGIFT10 (normally $359).
  • Get the Xbox 360 250GB Gaming Console with Kinect Sensor for $359.99 Free Shipping after Coupon Code: TNSGIFT10 (normally $399.99).
  • Xbox 360 250GB Holiday Bundle with Alan Wake & Forza Motorsport 3 Games for $269.99 Free Shipping after Coupon Code: TNSGIFT10 (normally $299.99).

PCMag reviewed the latest Xbox model, the Xbox 360 (250GB) and gave it a 4 out of 5 rating. It offers a solid gaming and entertainment experience coupled with a revamped eye-catching design.

By SuperUser Account on 11/20/2010 4:55 PM
Josh Catone Josh Catone – Sat Nov 20, 10:28 am ET

Since its release on November 4th, "hacking" Microsoft's Kinect peripheral for the Xbox 360 game consoles has become a popular Internet sport. Now, just a couple of weeks after saying that it would "work closely with law enforcement" to keep the Kinect tamper-proof, Microsoft has apparently reversed its stance, claiming that the Kinect was left open to tinkerers on purpose.

Following a $3,000 bounty put up by the open source community for anyone able to create an open source driver for Kinect, Microsoft told CNET on November 4th that it "does not condone the modification...
By SuperUser Account on 9/9/2010 8:39 AM

Microsoft is enticing gamers with a $400 entertainment bundle that will include the Xbox 360 250GB video-game console, the Kinect motion sensor and one game. The bundled Kinect-ready Xbox is the slimmer, glossy black console introduced in June at the E3 game conference. The console, which includes built-in 802.11n Wi-Fi, costs $300 by itself.

By SuperUser Account on 9/1/2010 9:13 AM

Today at gamescom 2010, the world’s largest consumer-oriented games showcase, Microsoft Corp. premiered the first wave of Xbox LIVE games launching on Windows Phone 7 this holiday. With even more games and applications to come, Windows Phone 7 is putting the power of Xbox LIVE into the palm of your hand — from Xbox LIVE Avatars to staying connected with friends, Xbox LIVE is now at your fingertips, anytime, anywhere.*

By SuperUser Account on 9/1/2010 9:11 AM

The integration of Xbox LIVE, together with a quality launch lineup, will set Windows Phone 7 apart from its competitors, according to the Windows Phone 7 team at Microsoft.Months before the launch of Windows Phone 7, Microsoft is offering a glimpse of a mobile gaming experience that aims to stand apart.

Today at Gamescom 2010, the world’s largest gaming conference underway in Cologne, Germany, Microsoft announced the first wave of video games that will be available for Windows Phone 7 at launch or shortly after. The first 50 titles – a mix of new and familiar games that target both the casual and hardcore gamer – are just a sampling of what will ship this holiday, said Kevin Unangst, senior director of PC and mobile gaming. But the list conveys the wide range of video games that will be available on Windows Phone 7.

By SuperUser Account on 8/25/2010 8:31 AM

A block diagram of a chip that's really too small for anyone to seeAt Hot Chips today, Microsoft's Xbox team unveiled details of the system-on-a-chip (SoC) that powers the newer, slimmer Xbox 360 250GB model. Produced on the IBM/GlobalFoundries 45nm process, it's fair to say that the new SoC (pictured above) is the first mass-market, desktop-class processor to combine a CPU, GPU, memory, and I/O logic onto a single piece of silicon. The goal of the consolidation was, of course, to lower the cost of making the console by reducing the number of different chips needed for the system, shrinking the motherboard, and reducing the number of expensive fans and heatsinks.

By SuperUser Account on 8/23/2010 8:00 AM

Whoops! In a strange turn of events, the next installment in one of Microsoft's most beloved (and lucrative) video gaming franchises, Halo, has been leaked.

By SuperUser Account on 8/17/2010 9:53 AM

Microsoft unveiled the first wave of games for the Windows 7 smartphone operating system on Tuesday at the GamesCom 2010 conference in Cologne, Germany.

By SuperUser Account on 8/17/2010 9:24 AM

At the on-going gamescon 2010 convention, Square Enix has announced  new sprint action game called Gun Loco exclusively for Microsoft's Xbox 360 game console. Gun Loco is a third person shooter that will offer single player as well as multiplayer gaming options. Square Enix claims that this game will bring a new approach to the third-person shooter genre.

By SuperUser Account on 8/17/2010 9:18 AM

We recently heard a new announcement from Microsoft’s end for its upcoming video game, Fable III. After alluring gamers with the Village Maker Tool, the company has now introduced the official Fable III Limited Edition Wireless Controller for Xbox 360.

By SuperUser Account on 8/13/2010 9:24 AM

The demand for Xbox 360 bolstered overall sales of hardware 12 percent last month, helping offset the 8 percent decline in software revenue. Photographer: Jonathan Alcorn/Bloomberg

Microsoft’s Xbox Outsells Nintendo’s Wii, Sony’s PlayStation

Sales of the Xbox 360 more than doubled to 443,500 units. Photographer: JB Reed/Bloomberg

Microsoft Corp.’s Xbox 360 outsold Nintendo Co.’s Wii last month, becoming the top selling video- game console in the U.S. for the first time in almost three years, after introducing a model equipped with wireless-Internet.

By SuperUser Account on 8/10/2010 9:54 AM

If an invitation provided to Joystiq by several tipsters is accurate, Microsoft will soon begin the "Xbox Live and Kinect Beta Program." Several readers claim to have received the invitation via Microsoft Connect, a Microsoft service used to gather customer feedback on its products. The invitation itself includes little information about the program, though it notes that participants will be provided with "a unique opportunity to see pre-release software."

By SuperUser Account on 8/9/2010 9:34 AM

 Kinect is more than an Xbox 360 peripheral, it's the future of Microsoft, or at least a very possible one. It's the beginning of Microsoft's plans for natural user interfaces, the step beyond the thing you're staring at right now.

***

Kinect is as much a product of serendipity as anything else. When Microsoft hired Dr. Ilan Spillinger, VP of hardware and technology for Microsoft's Interactive Entertainment Business, it was to be "deeply engaged on the next-generation Xbox." Microsoft was looking to go beyond the Wii for its next big project, and about two and a half years ago, it started looking at natural user interfaces. At the same time, it had started looking at 3D cameras and input systems. Virtually in parallel, all of the necessary technology pieces to make Kinect fell into place—in particular, PrimeSense's 3D sensor.

What Microsoft considers revolutionary about Kinect—and they do consider it revolutionary—isn't that it tracks your body with full depth mapping, or responds to voice commands, or that it has a standard video camera: It's that it brings all of three of those things together for the first time. It's natural user interface in its infancy.

***

Deep Inside Xbox 360 Kinect and Why It's the Future of MicrosoftRaghu Murthi, the general manager for Natural User Interface Hardware, is holding a Kinect, stripped naked, as a dozen people gawk at its innards. The exposed metal seems cold. He's telling us about the optical system—how it sees with the three holes in its head that seem like eyes. Without the plastic housing they look like they're bulging out. We're at the beginning of day-long tour of Kinect, gathered in the Great Room, the living room you wish had, but tucked behind a sliding wall inside one of the many food courts on Microsoft's sprawling campus. 3D sensing has been around for 15 years, Raghu explains. What Microsoft has done, he says, is taken 3D depth-mapping technology that typically costs $10,000 to $150,000, and made it at volume, for cheap.

The way the optical system works, on a hardware level, is fairly basic. A class 1 laser is projected into the room. The sensor is able to detect what's going on based on what's reflected back at it. Together, the projector and sensor create a depth map. The regular old video camera is held at a specific distance away from the 3D part of the optical system in a precise alignment, so that Kinect can blend together the depth map and RGB picture for dynamic, on-the-fly greenscreening.

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